![]() ![]() I fiddled with the file a bit, but all I could manage is to get the game frozen on start, then frozen on duel loading, then made the AI use an all- Forest deck (while the test deck I wrote should have had 20 Plains and 40 Anointer of Champions). I'm not sure what "category" means (it doesn't seem to be 1:1 with the deck names) and I have no clue how "rating" is computed. Ratings.lol excerpt | Open Code: Select all ratings = Note that there are 5100 entries but only 5040 total files in Data_007\Data_All_Platforms\ExploreDecks because the 60 supereasy decks don't have overrides in the last expansion.īy comparing difficulties and corresponding deck names, difficulty seems to be going the opposite direction: 3=supereasy, 2=easy, 1=medium, 0=hard. If you decompile Data_007\Data_All_Platforms\ExploreDecks\Ratings.lol you get a table like this: ![]() There might be a way to tweak the AI decks in solo mode without having to edit more than 5000 XML files.tdx file, without specifying the extension) and you're set. Make a separate pool for your custom cards, with a unique content_id, id and plane_id, select a collection_logo_location (it must point to a. It won't work in the deck builder, but at least it allows to quickly reach custom cards in the collection without searching for them, and see if they look alright. We can implement a custom expansion filter in the collection menu.Still better than having a completely wrong frame anyway. Example: Thaumatic Compass//Spires of Orazca: the back face will be loaded from C_LAND_FRONT.tdx, so it will have the "flippable" arrow indicator in the lower right. For example, when the back face is a land, the frame is selected from the "_LAND_FRONT" ones. but there are flaws in how they are selected. The frames to use on double-faced cards aren't hard-coded.It would be possible to override either AFTERMATH_FRONT or AFTERMATH_BACK since they are identical, and use only the other one in aftermath cards, but we would need at least 2 in order to give proper symbols to new double-faced cards (like the Ixalan ones) so it wouldn't be very useful. Unfortunately, the values are hard-coded in the executable, so we can't use new ones. ![]()
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