In Naval Action there are three such schooners available to sail, yet these differ significantly in their preferred points of sail. Topsail schooners are two-masted vessels designed to be fast sailing on a beam reach or upwind. Both ships, however, handle very similarly. So, bearing in mind that the Yacht depicted below is not the "default" value for this ship but rather the value of the Live Oak Yacht with Exceptional Speed that is given as a reward to players, note that the Yacht is faster on a beam reach, while the Cutter is faster close-hauled. For this reason, as it is awarded and not constructed, all Yachts have the same set of traits - for this reason you will never encounter a Yacht that is faster or slower than the graph below depicts. The Yacht, on the other hand, is a backer reward for those players that backed the game early. The Cutter will be familiar ship for all Captains as this is the starting ship in Naval Action. In Naval Action there are currently two cutters available to sail the Cutter and the Yacht. For this reason, exercise judgement when using the speed graphs, and allow for relative fluctuations in combat situations.Īs producing one comparison for all ships becomes very cluttered, there are instead a number of graphs for the different ship types beneath.Ĭutters are small single-masted vessels that are adept at sailing on a beam reach and close-hauled. This is as a rule altered by the type of wood, sail trim, outfitting, equipment, etc., that a ship uses. It is important to bear in mind that the information below denotes the default sailing speeds of the ships. Here then follows a series of graphs, sorted by type of ship, displaying the ships' speeds at different points. A graph illustrating a ship's speed along the points 0-180 (the same as points 360-180) can be produced to provide an overview to Captains of their ships' sailing speeds. Knowing where your ship is fast, and in particular where it is faster than your opponent's ship, is a very important part of commanding your ship. The square-rigged vessels, the larger two- or three-masted vessels sail best around point 135. Typically fore-and-aft rigged vessels, usually smaller one- or two-masted vessels, sail fastest between points 0 and 90. Beam Reach, Broad Reach and Running are when sailing at point 90, 135 and 180 respectively. Close-hauled is sailing at an angle of 45 degrees relative the wind, also known as sailing at point 45. Sailing directly into the wind is given as a course of 0 degrees, or sailing at point 0. The wind is blowing from the top of the semicircle to the bottom. To the right is an illustration of these points. Together with the Sailing Profiles of the ships of Naval Action, the default speed value can be used to calculate the generic speed of the different vessels on different points of sail - a ship's sailing direction relative the direction of the wind.
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